What the description names
The deadly playground line lists a shredder, a train, a wrecking ball, a spike pit, a human cannon, a seesaw, and an 80-stud tower. Brutal falls are part of that pitch. None of these objects has a published damage number.
The 80-stud tower is a throw spot, not a bonus-kill zone. The description never says a fall is worth more than a weapon kill.
Names from later listings
Event-tracker summaries, not the static description, add:
- 15 October 2026, Mega Update: guillotine, acid pool, rocket launch, factory, a hit-info panel, sprint, a new shop, and global leaderboards.
- 20 October 2026, City and Guns: a city map, attachments, vehicles, buildable traps, Brutes, Runners, and weekly leaderboards.
The rocket launch on the map is not the Rocket Launcher weapon. The map shredder is not automatically the Physics pack's Shredder item.
Using a hazard to finish a kill
Carrying a dummy across the map can take longer than hitting it. Hazards do not spend ammo. Whether a hazard kill increments your weapon total is not published. Test one: note the total, finish one dummy with the hazard, and look again. If the total does not move, the hazard is a physics toy for you, not a farm.
Gore is optional in the sense that a Gore Pack (79 Robux in the same snapshot) advertises visible bones, organs, and see-through wounds. The base description already says limbs come off and wounds bleed. The pack is a visual add-on, not a damage upgrade.
A short visit
- Pick one attraction.
- Bring one dummy with Grab if the attraction needs a victim.
- Watch the result once before you add zombies or a second weapon.
- Leave for the graveyard only when you want a conversion, which is a different page.
